PLPolskiRules
Medium humanoid (orc)
Neutral
Knife-Fighter of Neverwinter

“I saw myself through her eyes.”

Fighter 5 Psi Warrior Criminal (Enforcer) 6,500 XP
Portrait of Vato
Portrait of Vato

Backstory

I grew up a poor kid on the streets of Neverwinter, with no parents. I was a gangster in Neverwinter: an enforcer, a thief, a killer and a gambler. I despised myself for what I had become. Everything changed when I fell in love with Noelle, one of the prostitutes I slept with. She was a runaway from a noble house I knew nothing about. When my boss found out that I cared for her, he began using her to blackmail me. I decided to flee with her, but during our escape we were attacked. She died, and I was badly wounded.

As she was dying, she gave me her greatest secret: a medallion holding the magical memories of her entire bloodline, reaching back to ancient times. She shattered it, and its magic bound itself to us at the moment of her death. Suddenly I saw her life, her ancestors and the world through her eyes. I understood why she had loved me, and for the first time I saw myself the way she saw me. Since that moment I have been calmer, more composed and aware of my own choices. I am still a warrior and a rogue, I can still kill, but I no longer hate the man I am.

Since that night I have been haunted by dreams that are fragments of her family's memories. Some of them are hundreds, even thousands of years old. Sometimes, though, they contain things that should not be there: symbols, places and figures I cannot explain. So I set out on the road to discover what this magic I inherited truly is, and why it chose me.

Personality

Distinguishing mark

Shards of Noelle's medallion are embedded in my body, mostly in my face.

Personality traits

I speak little and quietly. When I think, I shuffle a deck of cards.

I hold people's gaze longer than they are comfortable with.

Ideal

Choice. I cannot erase what I have done, but I decide what I do next.

Bond

Noelle's memories live in me. I will find out who her family was and why the magic chose me.

Flaw

When someone threatens a person close to me, the old enforcer comes back, and I can't always stop him.

Rules and story

Fighter 5. An enforcer who has survived many fights: Extra Attack, Action Surge, Second Wind.

Psi Warrior. The medallion's magic as psionic power. Protective Field is the reflex he lacked on the night Noelle died. Telekinesis and strikes of mental force come from the bloodline's memories.

Orc. Relentless Endurance explains how he survived the ambush that killed Noelle.

Knives. A street knife-fighter: two daggers up close, thrown ones at range. Proficiency in Stealth and thieves' tools remains from the old days.

Armor Class16(studded leather)
Hit Points49(5d10 + 15)
Speed30 ft.(6 squares)
Initiative+4
Proficiency Bonus+3
Psionic DC12

AC 16 = studded leather 12 + Dex 4. Psionic save DC = 8 + proficiency 3 + Int 1.

STR13(+1)Save +4 ●
DEX18(+4)Save +4
CON16(+3)Save +6 ●
INT12(+1)Save +1
WIS10(+0)Save +0
CHA8(−1)Save −1

Standard array: Dex 15, Con 14, Str 13, Int 12, Wis 10, Cha 8. Orc: +2 Dex, +1 Con. Ability Score Improvement at 4th level: +1 Dex, +1 Con. ● = proficient.

Saving ThrowsStr +4, Con +6

SkillsStealth +7, Perception +3, Deception +2, Intimidation +2

SensesDarkvision 60 ft., passive Perception 13, passive Insight 10, passive Investigation 11

LanguagesCommon

Hit Dice5d10

Traits

Psionic Power Psi Warrior 3

You have 6 Psionic Energy dice (d8). You regain all of them after a long rest. Once per short rest, you can regain one as a bonus action.

Fighting Style: Two-Weapon Fighting Fighter 1

When you attack with your second weapon as a bonus action, you add your ability modifier to the damage.

Darkvision Orc

Within 60 feet, you see in dim light as if it were bright light, and in darkness as if it were dim light (in shades of gray).

Relentless Endurance Orc

When you are reduced to 0 hit points but not killed outright, you drop to 1 hit point instead. Once per long rest.

Powerful Build Orc

You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.

Criminal Contact Criminal

You have a trusted contact in Neverwinter's criminal underworld who carries your messages and passes on rumors.

Skills

  • AcrobaticsDex+4
  • Animal HandlingWis+0
  • ArcanaInt+1
  • AthleticsStr+1
  • DeceptionCha+2
  • HistoryInt+1
  • InsightWis+0
  • IntimidationCha+2
  • InvestigationInt+1
  • MedicineWis+0
  • NatureInt+1
  • PerceptionWis+3
  • PerformanceCha−1
  • PersuasionCha−1
  • ReligionInt+1
  • Sleight of HandDex+4
  • StealthDex+7
  • SurvivalWis+0
proficient (+3)

Health

49 / 49

Resources

Click a dot to mark it as used. Your state is saved in this browser.

Actions

Extra Attack Fighter 5

When Vato takes the Attack action, he attacks twice with a dagger, in melee or thrown.

Dagger (melee)

Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 6 (1d4+4) piercing. Finesse, light.

Dagger (thrown)

Ranged Weapon Attack: +7 to hit, range 20/60 ft. Hit: 6 (1d4+4) piercing. You draw each dagger as part of the attack.

Telekinetic Movement Psi Warrior 3

As an action, you move an object (Large or smaller, not worn or carried) or a willing creature other than yourself up to 30 feet. Free once per short rest, then it costs a die.

Action Surge Fighter 2

On your turn, you take one additional action. Once per short rest.

Bonus Actions

Second Dagger

After attacking with a dagger: +7 to hit, melee or thrown. Hit: 6 (1d4+4) piercing.

Second Wind Fighter 1

You regain 1d10+5 HP. Once per short rest.

Adrenaline Rush Orc

You take the Dash action and gain 3 temporary HP. 3 times per long rest.

Reactions and special

Protective Field Reaction

When you or a creature you can see within 30 feet takes damage: spend a die and reduce the damage by 1d8+1.

Psionic Strike Once per turn

When you hit a creature within 30 feet with a weapon attack: spend a die and deal an extra 1d8+1 force damage.

Fighting style

  • Three knives per turn: two from Extra Attack and a third as a bonus action. Five with Action Surge.
  • Opens a fight by throwing at the most dangerous enemy and adds a Psionic Strike.
  • Saves Protective Field for the ally who is taking the heaviest hits.
  • Adrenaline Rush uses the bonus action, so that turn there is no second dagger.

When things go bad? He doesn't run.
He steps closer and looks you in the eye.

Equipment and proficiencies

Studded leather armor
8 daggerstwo for fighting, the rest in his belt and boots for throwing
Thieves' tools
Disguise kit
Deck of cardsworn, with one marked card
Burglar's pack, crowbar
Dark common clothes with a hood
Belt pouchcoins below
85 gp14 sp6 cp
ArmorAll armor, shields
WeaponsSimple and martial
ToolsThieves' tools, playing card set, disguise kit
LanguagesCommon